Maps are quite important to worldbuilding, no doubt about that. But maps can be very big, and some times in one of your articles you want to be able to show a specific location, city or point of interest in your massive world map … well, now you can!
By using the 3 new variables X, Y and Zoom on your map embed you can now define which part of your world will be displayed.
For example, here I am using the following map with 1507 and 2376 (X,Y) in order to focus on Janet’s character pin.
How to get the coordinates
if you want to focus on the coordinates of a marker on your map, simply go to the edit screen of your map (ctrl+enter edit and the name of your map) and then from the markers list click on the target icon. That will copy on your clipboard the map’s embed code WITH the coordinates already filled.
After I paste the code on the sidebar of my map, the result looks like that.
I find this very handy because that way I don’t have to create a 100 maps I can just use my main map for my world or region and utilize it on different articles!
Cleaner layout for your map editing
The easiest way, by far to drop a pin on your map, is to open the presentation mode and right-click to create a new marker. This is easy, and for simple markers the preferable choice, but there are times you need to do more.
Maps on World Anvil can do many things for you ranging from separating your pins into groups, adding multiple layers, creating lines, circles, polygons and so much more and I knew for a long time this interface is hard to navigate… at best.
So today I have been working to simplify it a bit.
In the new interface, the map takes much less space and it is only displayed where it’s needed, on the markers page. Also I have done quite some work to minify the footprint of the marker form and make it clearer.
This is just a very quick update and much more will be happening down the line this year but I would really appreciate your thoughts and opinions on how this can be done even better
Please, leave me a comment below and let me know what else you’d like to see in terms of simplifying and streamlining the maps interface!
Dimitris! Loving WorldAnvil. Will you also be taking a look at the pin drift on IOS and IPad? I’ve noticed that pins will drift quite a bit off of their initial placement when switching between desktop and IOS. It may be a minor problem for most, but my players all have digital character sheets, and to be able to track progress and drop pins during our hexcrawl would be amazing!
YAY!!! Just … YAY!
Great feature! However, when I look at the map in my articles, the pins have these weird black boxes around them, which I guess are the dimensions of the pin itself. I’m on Google Chrome, so I’m not sure why they’re showing up funky. I’ll still keep the map preview up, though!
This sounds like you have some CSS on your maps that add border to your pins. Can I have link to one of your maps so I can help you out? (Alternatively come by Discord!)
I am so excited about this!!! Maps are my favorite. I am working on a new version for my world, and this will simplify putting the new maps up dramatically!!!! I’m so excited about this!
This sounds great, will try it out right away! It would also be nice if I could set one marker as default, so I don’t have to search through all the options for every marker. I really like the simple markers as standard. Another idea might be to select the marker first and then the colour, so the list is not as long to scroll/search through.
I have to ask Dimitris, where oh where do you get your lovely maps??
Most of the maps we are using are coming from either Caeora ( https:///www.caeora.com ) or DungeonFog ( http://www.dungeonfog.com ) 🙂
But on this article this map is handmade by me 😉
That is even more awesome. I tip my hat to you good sir!
Such great progress! Can I request something? If there was a way to have the Initialization of the Map center on “Marker X”, vs the coordinates, you could use a draggable marker of say, the PCs current location, and then whenever the map opens, it goes to their current spot. Hard coding the coordinates will become a maintenance task over time.
Thanks for considering this? I hope it is clear.
That is a very interesting idea. I will have to explore it 🙂
A quick question…
How did you make this Fog of War effect? (in the maps shown in the above post). I assume a layer or just part of the image file.
Is that something that could be applied as a Pin Marker effect? EG. You could define an area of visibility as a circle (radii) or oval (WxH) from your marker, a blend width (pix), and then a “Darkness” opacity percentage. This coupled with draggable markers would be QUITE excellent!
Thanks for considering…